Introduction
I’m working towards the Siege of Coruscant so I need to fill out my Republic and Separatist collections. The Naboo N-1 Starfighter isn’t directly in the Siege but it’s an option to sub in.
My opinion of the Naboo N-1 has shifted over time even without X-Wing. I think I liked it as a kid then thought it looked a bit goofy as I got older. X-Wing has made me notice ships more in general and Din Djarin getting an N-1 in The Mandalorian has rekindled a lot of fan interest in the N-1.
Also, when Al first introduced me to X-Wing if memory serves the list he gave me had Padmé in an N-1.
Ship Thoughts
Back when I first played X-Wing my initial thought was the N-1 is more backup than a “main” ship. Playing it a bit here enforces that. Two for both attack and agility so it’s not dishing out or handling shots at an elite level. Full Throttle can enhance its staying power. Its dial is fine and the 3-Tallon Rolls give it a way to turn around and get a token. However, it doesn’t have a K-turn and I found myself missing that in practice a few times.
Even More Legacy 2.0
When I eventually get to the Siege I’ll have plenty of cards and abilities around so I stuck with Legacy again here. I hadn’t used Scum in a while so that was the opponent for the Republic.
Republic List
I put Anakin in since I like the Actis and having him with Padmé made thematic sense.
- Padmé Amidala – Naboo Royal N-1 Starfighter (35)
- Juke (6)
- Passive Sensors (5)
- Ship total: 46 Half Points: 23 Threshold: 3
- Anakin Skywalker – Eta-2 Actis (52)
- R2-D2 (Republic) (8)
- Ship total: 60 Half Points: 30 Threshold: 2
- Squad Seven Veteran – ARC-170 Starfighter (44)
- Proton Torpedoes (12)
- Ship total: 56 Half Points: 28 Threshold: 5
- “Odd Ball” – V-19 Torrent Starfighter (29)
- Crack Shot (3)
- Shield Upgrade (6)
- Ship total: 38 Half Points: 19 Threshold: 3
View in Yet Another Squad Builder 2.0: https://xwing-legacy.com/?f=Galactic%20Republic&d=v8ZsZ200Z441XWW340WY332X123WW240WWY340XW136WWWWY316X116WW165&sn=Naboo%20Full&obs=
Scum List
- Rook Kast – Gauntlet Fighter (61)
- Swivel Wing (0)
- Ship total: 61 Half Points: 31 Threshold: 6
- Skull Squadron Pilot – Fang Fighter (46)
- Predator (2)
- Ship total: 48 Half Points: 24 Threshold: 2
- Cad Bane – Rogue-class Starfighter (40)
- Tracking Fob (4)
- Xanadu Blood (2)
- Ship total: 46 Half Points: 23 Threshold: 4
- Viktor Hel – Rogue-class Starfighter (39)
- Ion Cannon (6)
- Ship total: 45 Half Points: 23 Threshold: 4
View in Yet Another Squad Builder 2.0: https://xwing-legacy.com/?f=Scum%20and%20Villainy&d=v8ZsZ200Z514XWWWWWWW449Y101X127WWY534XWWW454WW472WWY535XW11WWWW&sn=Bounty%20Hunters&obs=
Game Overview
Early on the Republic plan was to have Anakin and Padmé go up the side to flank the Scum while Seven and Odd Ball went slow to delay the engagement. Anakin and Padmé should’ve turned into the middle corridor and not doing so cost them a round before they could engage.
Skull got a big Range 1, Lock, Focus, Predator attack on Seven. Without even using tokens he got three hits and a crit (Blinded Pilot). Big chunk taken out of the ARC-170 and it cost no tokens, a 1% shot. That pretty much set the tone for the match right there. And as said above, my strategy for the Republic didn’t work well.
What also didn’t work well was me trying to do something fancy with Anakin. When things were jammed towards the middle I wanted Anakin to Intuitive Controls Boost then do a 4-K-turn. But I misread the obstacles which made him fail the boost. Locked into the K-turn he went right into debris field. Then he rolled a crit against himself and the crit was a Direct Hit. Al always talks about the risk of 3-HP ships and there it is. Skull would finish Anakin in the same round. One bad move and a bad engagement and Anakin was out.
Seven managed to survive a few rounds after that pounding, including a couple at 1 HP. He kept using range 1 back arcs to get some hits in. But eventually he went down too. Down two crucial ships the Republic was never able to catch up. They took out Viktor and halved Rook and Skull to keep from getting blanked. But it was a 181-99 Scum victory that was 158-46 after Round 6.
Despite decrying the N-1 as not a “main” ship Padmé did well. I missed the K-turns but Full Throttle and Juke is a good combo and led to her getting some hits.
Also, I need to learn that if you have a giant, low initiative ship that it should take point. Rook kept bumping his own guys. Good thing for Scum I wasn’t playing 2.5 rules.
Match Pictures